Part 28 of 48
In this video, you'll be seeing my favorite boss battle in the game, the duel against Captain Hook. If Mickey didn't seem so epic before, he definitely does here. And it'll remain pretty epic from here on out.
But first, Mickey scours the rest of Skull Island, the base of Captain Hook's operations. His ship is way out somewhere in the ocean of Thinner, and Mickey needs to take Smee's boat to get there. In the previous video, Mickey has removed two of the anchors holding down and has reversed Hook's Machine, sucking back in the mechanized pirates and restoring them back to their old toon selves. Looking at their reactions, they were fully aware of what was going on around them as robots--they just weren't in control of their actions. If that isn't horror, I don't know what is.
After finding the last anchor, there's still a Daisy part and someone to look for whom you might have forgotten. Mickey was asked to look for this person before the "Pirates of the Wasteland" chapter even started. Remember who it was?
Anyway, both will be located near the top of the skull mountain, so it's going to be quite the trek up. Along the way, we encounter what appears to be a deck of a ship...placed on top of a rock carved into the shape of a ship. What in the world?
That's right! We should be looking for Pete Pan. Considering the way he behaves, I can see why Big Bad Pete feels kind of ashamed of him. As it seems, Pete Pan usually IS a tough fighter, but Hook has stolen the Sprite from Pete Pan (as in a fairy, not the bubbly drink, but it's green so you can pretend it is). This has caused Pete Pan to lose his powers.
You could likely see where this is going--to deal with Captain Hook, Mickey needs to make his way to the top of the Jolly Roger's tallest mast and break the Sprite free. This is the Paint path, as it satisfies the greatest amount of people: Pete Pan, the Sprite, and, interestingly enough, Captain Hook.
There are actually THREE ways to deal with Hook, and Hook will be putting up the biggest fight in the Paint path because it's the only one that deals with him indirectly. In other words, Hook has his hands free (or a hand and his hook, at least) to fight Mickey with whatever he's got. He'll immediately figure what Mickey is up to and will chase Mickey all the way up to the top.
The other paths are more direct. As you may have noticed, Hook is an Animatronic and possibly a Beetleworx. Either way, that means neither Paint nor Thinner will work on him. The Spin Attack will not work either. (And because he's a boss character, the TV sketch isn't going to work either.) Instead, you'll have to take advantage of how he uses rails along the deck to move. Both ways to defeat him via the Thinner path involves turning switches around the deck to change where he's going. If you look closely, there are a few little things on the deck you can spin. These will turn the rails on the circular areas nearby.
From here, Mickey can do two different things: Either direct Hook into the walls of his ship, and he'll break apart after enough crashes; or direct Hook right off the plank of the ship, where Animatronic Tock (the tick-tocking crocodile) waits for him below. From these, Mickey gets an extra unit of Thinner but you won't be able to help Pete Pan.
There isn't any good explanation on why he suddenly becomes benevolent upon fighting Pete Pan, actually. A popular explanation goes as such: This Hook was not always Animatronic to begin with. Rather, like Smee, he was an older concept of Hook. When the Mad Doctor placed that machine on Skull Island, Hook was its first victim and the one furthest roboticized. That is, he was made into a Beetleworx so far that the machine could not revert him. He was not himself during then. He captured Pete Pan's sprite and decided to try taking over Wasteland as part of his custom programming. The Mad Doctor would then wait until both Wasteland's and Hook's forces are exhausted, then swoop in for the kill. Hook regains his humanity (mentally, if not physically) when he sees Pete Pan once again. Old memories flood back into him, and he acts like how he would normally act.
In any case, every Pete has been redeemed, and hopefully Big Bad Pete will be satisfied now.
Mickey heads back to Ventureland and finds that the villagers are back out in the open. Smee is preparing to take the priates back to their homeland, now that Starkey has returned safely and Hook is...villainous but jolly. For helping the pirates so much, Smee also returns the last Daisy part, and she hands over another Power Spark:
17. Restore Animatronic Daisy
I never explained who voices Animatronic Daisy, did I? It's Tress MacNeille, whom you may remember playing Babs Bunny in Tiny Toon Adventures, Dot and Hello Nurse on Animaniacs, and a LOT of minor roles in The Simpsons, most notably Lindsay Naegles.