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Todd please, I've enjoyed watching you so much in the past, but in the last few weeks/months, you've just whined and whined about your own misplays and a deck's poor construction. Please, just have fun. I understand this is your job and that you have to try to take it seriously, but that doesnt mean that you have to verbally dissect the games and complain about every single loss.
100% Agreed. I love the decks, but when Todd pilots them and they don't go his way, he doesn't play the way I would expect someone of his skill level to play at. Emotions are getting the best of him when they are in a low stress environment just testing decks... I don't get it.
Y'all acting like you never tilted from sitting with all the answers in hand and not having the right lands, or making a stupid misplay that costs you the game.
I understand why Todd is angry at himself and him verbally announcing what he's thinking is kinda his job?
It's a low stress environment. They are just testing decks and trying to play the decks at the highest level they can. It's fine to get frustrated, it's not fine to give up and make bad plays/concede too early due to the frustration. Is that what we want new players to do? It is just a game, in this environment. Of course if this was a Mythic Championship, I would see the frustration making more sense, but there he wouldn't just concede, he would play it out due to the stakes.
God she was annoying to listen to. All the noises she would make. Please, don't even suggest that lol. I understand and agree Todd can act like a poor sport and whines a lot. But he can be fun to watch and he plays well enough while maintaining entertainment
Field of ruin is bad in mono red ill agree but in most other matchups its soo good. Forces eternal gods deeper into the library, lets you reset your deck state if you miss a key card with augur or narset (like kefnet) takes out key lands like azcanta. Can really mess with grixis or esper because of the lack of basic lands. Its really not that bad...
Temur energy i listen to bathory and burzum just to remember the terror. That was also my first exposure to magic all that energy and even aetherflux marvel getting the maug. I try to get the homies to play frontier but it feels too good for standard now and not good enough for modern so there is no overlap and not worth it
My personal opinion. I haven't liked augur of bolas. Wiffs alot. And I feel better cards could be take that slot. Namely cards like arguels blood fast. It paired with kefnet makes for insane amount of card advantage and pressure. With all the inherent life gain in the deck, good bit of the time just free cards
+Patrick I feel like it's really more about what you want to do. But as far as any statement about the decks consistency. Already mega consistent. With narsets, opt, chart a course, arguels, and other little cards that this the deck runs. Mathematically , maximizing the cards listed you can go through 45 cards in your deck to see cards. None of which wiff. And as far as arguels vs. That card turn 2. You'll acrew alot of value by the time they deal with it. Unless they happen to just have a mortify in hand.
+thomas mclean I suppose that could be true, with Moment, Carnarium, and Enter. I still play Augur in most decks that can use it though, as it helps with consistency, protects against aggro, and can threaten a lot of the new walkers.
I've had opponents no use new Tef's -3 to bounce something because Augur was in play. Sure, that's true of anything, but Augur is something they don't want to use a counterspell on, so it becomes a catch 22.
I board him out in some cases, like against control that doesn't use the new walkers as much, and midrange.
Augur is also very important due to being 2 cmc and being 1/3. That allows it to slow down any creature based decks by quite a bit.
Rakdos Midrange is one of my favorite decks to play, and Augur can easily block almost half the creatures used in typical Rakdos decks. Mono red is even worse off against it, need to spend burn or have chainwhirler or phoenix.
I wish Todd would take this more seriously. He misplayed a lot and sideboarded poorly. Even something as simple as claiming dreadhorde invasion is good in multiples was a yikes. Idk. Just kinda upset because I was excited for some content on Dimir Midrange.
+C A Overall you'd have less targets because you'd be taking out the terrible 1 drops and forcing them to 2 for 1 a Pheonix is fine in my books instead of having them snipe a Steam Kin. Also, there's no guarantee they'd be gaining life off EtGE if you've a Tibalt on the field.
+MeagherMan101 I'd argue Phoenixs were bad as well. Having more targets for Enter God Eternals is less good and Todd had Crys to sweep up the egg if phoenix is hit by anything. Even after, Ross said he should've not brought more creatures in at all.
Andrew Shaw I am actually a fan of Dreadhorde Invasion. It’s risky but I’ve had a lot of games where playing it turn 2 means net positive life gain on Turn 5 when I enter the god eternals. Curious on your thoughts though
URBAN NATION MUSEUM FOR URBAN CONTEMPORARY ART is an international institution for art, creative projects and social exchange. Since September 2017 URBAN NATION shows under the leitmotif "Connect. Create. Care." that the house is far more than a museum.
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IN THE STUDIO WITH … HAYLEY.
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